One of the most sought-after are the magic-focused eagles crafted by the wizard factions. Arcane Eagles have been a staple of the Might & Magic series for years, so of course, they make an appearance in the mobile gatcha’ entry Elemental Guardians.

This time around, there are four elemental versions with varying skill load outs, and each of those four types can evolve between three varieties from bird to eagle to Simurgh.

Arcane Eagles Evolution List

All four versions of the Eagles have the Saboteur type but vary considerably in their nat star rating and special abilities. These abilities are important not just for how your team will stack up on the elements, but also in how you will craft your battle strategy.

To evolve from Arcane Bird to the Arcane Eagle form and eventually to Simurgh form, you need evolution materials of the appropriate elemental type (such as glacial material for the ice version), a number of skill books equal to the creature’s nat star ranking, and 10,000 crystals.

When hitting the second two evolutions, you will get a random upgrade on the Eagle’s basic attack that adds a new effect. Unfortunately, you can’t manually pick this upgrade. But of the options available, the self-healing effect tends to be the best evolution available.

Fire Eagle

Abilities:

Order Bolt – Basic attack against an enemy. Crescent Burst – Increases attack of all allies for 1 turn, and refills their turn bars by 25%. Reusable in 3 turns. Elemental Reinforcement – Attacks all enemies, inflicting moderate damage; grants elemental advantage to all allies for 2 turns and poisons all enemies for 2 turns. Reusable in 5 turns.

Elemental Reinforcement is an ability that can radically change the flow of combat, especially if you are planning ahead on your elemental match ups against the enemies in the Tower Of Houses or PvP. That alone makes the fire Arcane Eagle one of the better options for arena battles, so if you have a choice, focus on evolving the fire version over the others.

The fire version’s base stats are also incredible on health and resistance fronts, making it one of the best all-around options for creatures.

Arcane Bird Base Stats:

HP: 2459 Attack: 385 Defense: 237 Speed: 72 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 20%

Arcane Eagle Base Stats:

HP: 2663 Attack: 418 Defense: 257 Speed: 72 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 20%

Flaming Simurgh Base Stats:

HP: 2969 Attack: 468 Defense: 287 Speed: 72 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 45%

 Arcane Eagle: Fire

Water Eagle

Abilities:

Order Bolt – Basic attack against an enemy. Crescent Burst – Decreases attack of all enemies for 1 turn, 70% chance of lowering their turn bar by 20%. Reusable in 4 turns. Mass Stone Skin – Attacks all enemies and shelter all allies from 40% incoming damage for 2 turns. 75% chance of decreasing their speed for 2 turns. Reusable in 5 turns.

Although it doesn’t match the flaming Eagle’s base stats, the water Eagle is still a killer addition to a team, and Mass Stone Skin is a good all-around skill that has a lot of usefulness in any combat situation.

Arcane Bird Base Stats:

HP: 1561 Attack: 168 Defense: 120 Speed: 73 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 20%

Arcane Eagle Base Stats:

HP: 1765 Attack: 202  Defense: 140 Speed: 73 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 20%

Frost Simurgh Base Stats:

HP: 2071 Attack: 252 Defense: 170 Speed: 80 Crit Chance: 20% Crit Damage: 150% Accuracy: 20% Resistance: 20%

 Arcane Eagle: Water

Air Eagle

Abilities:

Order Bolt – Basic attack against an enemy. Thunderstorm – Inflicts great damage and mutes enemy special abilities for 1 turn. Reusable in 3 turns. Winded Curse – Attacks all enemies, 35% chance of putting them to sleep for 2 turns. Reusable in 5 turns.

The air version has noticeably lower stats than either fire or water, making this a much less attractive option when you get a random summon. The Thunderstorm ability can still be helpful, however, especially if you have an enemy creature constantly vexing you with a debuffing or paralyzing ability.

Arcane Bird Base Stats:

HP: 1390 Attack: 266 Defense: 70 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy: 25% Resistance: 10%

Arcane Eagle Base Stats:

HP: 1594 Attack: 299 Defense: 90 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy: 25% Resistance: 10%

Storm Simurgh Base Stats:

HP: 1900 Attack: 349 Defense: 120 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy: 50% Resistance: 10%

 Arcane Eagle: Water

Earth Eagle

Abilities:

Order Bolt – Basic attack against an enemy. Arcane Block – Attack an enemy; prevents them from receiving healing effects for 2 turns, and 40% chance of putting them to sleep for 2 turns. Reusable in 4 turns. Sand Gale – Attacks an enemy with an attack increase based on own defense; fully increases the remaining waiting turns on their skills on cooldown. Reusable in 5 turns.

The Earth version of Arcane Eagle is easily the least useful of the four elements in all categories: PvP, Tower Of Trials/Elemental Towers, and glyph grinding.

The stats are slightly worse than the air version, and the abilities are only helpful in specific situations. Sand Gale’s secondary ability only helps if the enemies are already on cooldown and don’t have an ability coming up ready to use this turn. That means more micro-managing so the ability isn’t used needlessly on auto battle.

There is one specific area where the Earth Simurgh excels though – heal blocking. If you have a boss with auto-healing that you can’t overcome, such as the dragons in the Earth Tower boss wave, then this bird can actually be worth leveling up to use in that particular instance.

Arcane Bird Base Stats:

HP: 1397 Attack: 261 Defense: 72 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy: 25% Resistance: 10%

Arcane Eagle Base Stats:

HP: 1595 Attack: 294 Defense: 92 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy:  25% Resistance: 10%

Earth: Simurgh Base Stats:

HP: 1901 Attack: 344 Defense: 122 Speed: 77 Crit Chance: 25% Crit Damage: 150% Accuracy:  50% Resistance: 10%

 Arcane Eagle: Earth

Have you managed to pull a fire Arcane Bird yet and evolve it all the way up to Simurgh? Let us know in the comments below!

If you still need more help with this addictive mobile game, check out our full Elemental Guardians tier list or find our complete archive of Might & Magic guides over here.